Trash Tokyo
The Game of Giant Monster Combat
Each unit has a Move Value (MV) and a Move Type. The MV is
the distance (in cm) a unit may move per Action. The Move Type is the type of movement a
unit uses and is used to determine the effect of terrain on its movement.
Move Types
There are six Move Types used in Trash Tokyo. These are explained below:
- AIR
- Air movement is flight. Units with this type of movement may have a
minimum MV (shown as Max MV/Min MV). Units with a minimum MV must move this
distance or they are assumed to have crashed and been destroyed. Units which do not have a
minimum MV are able to hover in place.
Press here for terrain
effects.
- BURROW
- Some monsters (and possibly some vehicles) are capable of tunnelling through solid
matter. Burrowing units are not placed on the playing area until they surface.
Press here for terrain
effects.
- G.E.V.
- This represents vehicles which use thrusters, ducted fans or anti-gravity systems in
order to hover just above the surface they are crossing.
Press here for terrain
effects.
- GROUND
- Ground movement is assumed to be any form of movement which requires direct
contact with the ground. This includes legs, wheels and tracks.
Press here for terrain
effects.
- SUBMARINE
- Submarine movement allows units to move underwater. Submerged units are
not placed on the playing area until they surface.
Press here for terrain
effects.
- WATER
- This is the ability to cross bodies of water. Ships use this Move Type.
Press here for terrain
effects.
Take-offs And Landings
Units with the AIR Move Type may take off or land as part of
their movement. In order to do so, they must declare this before they conduct any movement.
They must then spend an Action to move in a straight line at their minimum MV. At the end
of the move, the unit is either airborne or on the ground. No other Actions may be taken by
the unit during this turn.
The Game of Giant Monster Combat
Trash Tokyo