LOGO-LINK to intro page LOGO-LINK to P.C. page

Trash Tokyo

The Game of Giant Monster Combat


Movement

Each unit has a Move Value (MV) and a Move Type. The MV is the distance (in cm) a unit may move per Action. The Move Type is the type of movement a unit uses and is used to determine the effect of terrain on its movement.
Move Types
There are six Move Types used in Trash Tokyo. These are explained below:
AIR
Air movement is flight. Units with this type of movement may have a minimum MV (shown as Max MV/Min MV). Units with a minimum MV must move this distance or they are assumed to have crashed and been destroyed. Units which do not have a minimum MV are able to hover in place.
Press here for terrain effects.
BURROW
Some monsters (and possibly some vehicles) are capable of tunnelling through solid matter. Burrowing units are not placed on the playing area until they surface.
Press here for terrain effects.
G.E.V.
This represents vehicles which use thrusters, ducted fans or anti-gravity systems in order to hover just above the surface they are crossing.
Press here for terrain effects.
GROUND
Ground movement is assumed to be any form of movement which requires direct contact with the ground. This includes legs, wheels and tracks.
Press here for terrain effects.
SUBMARINE
Submarine movement allows units to move underwater. Submerged units are not placed on the playing area until they surface.
Press here for terrain effects.
WATER
This is the ability to cross bodies of water. Ships use this Move Type.
Press here for terrain effects.
Take-offs And Landings
Units with the AIR Move Type may take off or land as part of their movement. In order to do so, they must declare this before they conduct any movement. They must then spend an Action to move in a straight line at their minimum MV. At the end of the move, the unit is either airborne or on the ground. No other Actions may be taken by the unit during this turn.
LOGO-LINK to intro page LOGO-LINK to P.C. page

The Game of Giant Monster Combat

Trash Tokyo