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Trash Tokyo

The Game of Giant Monster Combat


Terrain

There are three types of terrain in Trash Tokyo: Good, Bad and Impassable. A unit on Good Terrain suffers no penalty to its movement. A unit on Bad Terrain has its movement halved. Units on Impassable Terrain may not move at all. If a unit's move crosses more than one type of terrain, it counts the whole move as being on the worst terrain.

The following table gives examples of terrain for each Move Type. Move Types
Move typegoodbadImpassable
Air No high obstacles High Obstacles (high obstacles are things like sky-scrapers,barrage balloons, mountains, very tall trees) N/A
Burrow Solid Matter Not-so solid matter (eg,beneath cities, buildings,badly faulted rock) Everything else
G.E.V. Roads, water, fields Destroyed buildings,woods, rough ground Buildings
Ground Roads, fields Destroyed buildings, rough ground,woods Water, Buildings
Submarine Underwater Water surface Everything else
Water Water surface N/A Everything else

Buildings

Buildings are items of terrain which can be damaged. A building can be anything from a skyscraper to a pylon, or a bridge to a gas tank. . A building is assigned a Defence Value (DV). This determines how fragile the building is. Once a building is destroyed, the area where it stood is considered to be rubble. Some buildings may have special effects associated with them. For example, electricity pylons may electrocute any monster in contact with them, or gas tanks may explode if damaged. The special effects associated with buildings, if any, should be decided upon before play commences.

LOGO-LINK to intro page LOGO-LINK to P.C. page

The Game of Giant Monster Combat

Trash Tokyo