Trash Tokyo
The Game of Giant Monster Combat
In Trash Tokyo, reaction tables are used to control units (or groups of units) which are not
under the direct control of a player. This includes units which have not used any Actions in a
turn.
Each unit (or group of units) is rolled for once per turn. The reaction table conditions are
read from left to right and the first applicable column is used. A D6 is rolled, the modifiers
added and the result applied.
You are encouraged to experiment with these tables, particularly the Monster Reaction Table. After all, not every monster reacts in
the same way, or even to the same things. In fact, some of them may even be intelligent...
D6 | Monster<10cm | Defenders<10cm | Monster
>10cm
|
1 | W | W
| W
|
2 | R | W
| W
|
3 | R | R
| W
|
4 | R | R
| R
|
5 | S | R
| R
|
6 | S | S
| R
|
Modifiers to the die roll for this reaction table are as follows:
- +1 per attack made on unit
- -1 per successful attack made on monster
Modifiers to the die roll for this reaction table are as follows:
- +1 per attack made on unit
- -1 per successful attack made on monster
- -1 Other units within 5cm
- -2 Unit in base-to-base contact with other units
Modifiers to the die roll for this reaction table are as follows:
- +1 per successful attack made on monster
Results
The entries in the reaction tables have the following results:
- A Attack
- The unit attacks with all he weapons it can use.
- F Advance
- The unit moves forward.
- FA Charge!
- Unit moves forward, firing as it goes.
- M Retreat!
- The unit moves away using up to half its MV.
- MA Fighting retreat
- The unit moves away losing half its MV, while attacking.
- R Run Away!
- The unit moves away as fast as possible.
- S Scatter!
- Infantry and Civilians are removed from the playing
area. Vehicles are considered to be abandoned.
- W Wait.
- The unit stays where it is and does nothing.
The Game of Giant Monster Combat
Trash Tokyo