Vehicle reviews - U3

<Talk-2-Me Activated>
Andi note to Andi - these are the notes for the U3 review

Andi note to Regulus - seeing as you want it quick I'll send you the raw notes. If you want I can write it up when I get home If it really is that much of a rush then work off these.

So what have we got here...
[talk-2-me noise identifier: turning pages]
Creativity Inc, neat name.
Max speed acc and turning circle, ok I'll check the validity of those when we get it on the road..

[talk-2-me noise identifier: footsteps - 2 pairs on concrete]
Oh Hi Opal, be with you in a minute. Kids are in the board room upstairs, Caleb will introduce you.

[talk-2-me noise identifier: Door opens and closes.]
Where was I....
[talk-2-me noise identifier: Car door opens]

Scarilly we've been doing similar mods to the A&AI vans ever since Dark night took out AVS. All the work looks good. Alexi would probably find fault with it but he is getting harder and harder to please.
Like the equipment locker idea but It could be in a better place. I'd like the option of bailing out of the cab through the back and with that thing there that wouldn't be an option. Still it will keep me out of the arguements and post mortoms on the way home.

ok they main bit, lets get these doors open.

[talk-2-me noise identifier: car door opens]

Ooo. I'd hate to be in this place if some one ripped open the back doors and opened up. There is no where to go. Roof hatch.
[talk-2-me noise identifier: car door opens]
Ok may be one person could get out of there before every one was so much Sla Op puree.
Ok I'm paranoid, but I'd have kept one side exit and put the equipment locker at the back instead.

Side benches make for a lot of internal space, very useful. Still people are going to need those harnesses if the driver puts his foot down. Ah well swings and roundabouts.

[talk-2-me noise identifier: car door closes]

Decal idea is ok. Useful for the sneaky work. Should get some of those.

This thing is going to sell well. Especailly if they give the squad some say in the lay out.

Now lets see if we can fit all the kids in. <Talk-2-me off>

<Talk-2-Me Activated>
[talk-2-me noise identifier: sound of children laughing and squeaking - noise is muffled]
Well they are having fun. Ok its not quick of the mark but its no worse than most civi cars, its turning circle aint bad for a van. and thier top speed was an underestimate- I got it up to 165 on the I, but then I've only got 8 kids, Opal and me in here so its not that loaded. Like I thought the harness and bench seat arrangement makes for a interesting ride, Still that seems to be a bonus for this lot. Not sure your average hung over frother would be so happy.

[talk-2-me noise identifier: banging on metal ]
[talk-2-me noise identifier: indistinct voice]

Oopse scratch that Rikki just threw up.
Note to Creativity inc. Install sick bags
[talk-2-me noise identifier: laugh: Andi]
Better go and deal with it. <Talk-2-Me off>

<talk-2-Me Activated : Subvocal mode in engaged>
<Vocalised> Head back towards the van kids.

Blasting this to sla-net, Sorry for the crap at the start.
We are in shit. Back up needed at the arbouretum I see 6 Dark Night all heavily armed comming this way.

<Vocalised>Caleb get out of here.

Fuck they've spotted us.

<Vocalised- loud> NO!
[talk-2-me noise identifier: Gun fire]

****SLA-NET ALERT!****
Connection severed at source.

Follow the plot


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