The following section should be useful to the GM's and provides NPC information, Playtesting notes, and a few new weapons manufactured by the soft company KACK/HARDCORP.
Following are descriptions of various NPC's and some of their equipment. A general rating of their capabilities labeled Threat Level is included to allow the GM to customize the challenges to the cell's abilities and are defined as such:
Very Low At this level of opponent skill, the characters won't even break a sweat. This is your typical 6 year old human with a plastic baseball bat and a temper tantrum.
Low This level of threat is one of the more common levels of competence and can be dangerous if not taken seriously. This is the common civilian with a CAF and an attitude or maybe a Carnivorous Pig.
Moderate This level of opponent is equivalent to the characters in skill and ability. An inexperienced or new Slop is a good example.
High This level of opponent should be tackled carefully and is superior to the character's ability. An experienced Slop or a manchine are good examples.
Very High This level of opponent is well above the character's abilities to handle and must be approached with a great deal of caution. Examples would be a lone Darkfinder, very experienced Slop squads, or Necanthropes.
Extreme This level of opponent far outmatches the character's abilities and should be avoided. Good examples are a squad of Darkfinders and War World Criminals. There are no opponents in this adventure of this level.
Sour Blood Stand-in (aka Mark Croix)
Mark Croix has always tried hard at everything he does, just he never found anything that he was particularly good at. He failed at being a model (no grace), tried work as a PR agent (too shallow), then finally got into Meny and passed the Media training by clinging to the bottom of the lowest rung on the achievement ladder.
After he graduated and ended up in a desk job, someone noticed that he bore
an uncanny resemblance to Sour Blood and he got offered
a sweet PR contract. Now he makes his living doing boring public appearances
while the Contract Killer takes on more challenging
assignments (like healing up from the most recent ass-kicking he took). Mark
is beginning to become fed up with the job and wants to
do something more exciting that will let him grow as an artist and a person.
He was shallow before taking on the role and has only
gotten worse since he now lives in character.
Threat Level: Moderate
Equipment: Custom Blitzer with HESH rounds, Chainaxe, Custom armor.
Sergeant William "Billy Boy" Ross
Sgt. Ross is a outstanding example of a brown-nosing, backstabbing, upwardly
mobile example of Mort's Society. He is fairly shrewd,
but his overwhelming ambition has cost him dearly in the past. On a personal
level, he is mildly insecure and overcompensates by
attempting to intimidate those around him. Most Shivers under his command
have a grudging respect for him because he is an effective
leader while being a complete bastard.
Threat Level: Moderate
Equipment: FEN 603 (illegal), standard Shiver armament.
Mark Watson, ex- Monarch cop and arms dealer
Mark Watson is a potential rising star within Mort's Arms Trade who is mildly handicapped by a lack of ambition. He isn't lazy, just unwilling to put a great deal of effort into things that don't immediately catch his interest. For that reason he is only a minor partner to several smart businessmen who run the Hancock weapons ring. Watson provides intelligence, streetsmarts, and has been gradually spending more time helping to build up the business. Recently they ran into a minor disagreement with KACK/HARDCORP and he intends to fire the first shot using the characters.
Currently he is fixated with the idea of controlling the soldiers of a soft
company and it has his full attention. He is always
shadowed by at least two bodyguards, but will be accompanied by up to six if
trouble is expected. These men are considered to have a
Threat Level of High and have access to SLA quality weapons.
Threat Level: Moderate
Equipment: FEN 603 with HESH ammo, cell phone, other weapons as needed.
Jamie and Paul McClain (Pablo's Peddlers Bike Couriers)
Jamie and Paul McClain are simple managers/operators of the Bike Courier
shop. They are fairly amiable people when they want to be
and make a good brother and sister team. In general, they don't care one way
or the other about SLA or Darknight as long as their
deadlines are met and no one messes with them.
Threat Level: Low
Equipment: CAF Steel Death, harsh language (3 dialects worth of curses!).
Tony Lau owner of Lau's Fast Mail courier service
Mr. Lau is a hardworking member of Mort's society who regularly works over
eighty hours a week to keep his business running.
Currently there is strong competition from other courier services and he has
been losing the price war. If given a chance to shut
down some of them (like Pablo's), he would jump at it.
Above all else, Lau is a family man who is suffering from a terminal case of
boredom. He has tried spicing up his marriage with
infidelity, played with minor theft, and several other pursuits without
filling his need. If given a chance to do something exciting
(like joining DN), he would jump at it and probably pull several of his
family members into it also.
Threat Level: Low (can curse a person out in two languages and three
dialects!)
Equipment: Nothing
Brent Harkins Owner/operator of "The Brewery"
Brent Harkins has had an exciting career as both an ex Slop and ex DN
Interceptor. After getting tired of both sides of the war, he
decided to work the middle ground and now supplies information and weapons
to various buyers. Because of his past associations, he
has connections on both side of the law and a great deal of influence. In
actuality, he is a deep cover Cloak Operative and is
fitted with a finance chip.
Threat Level: Very High
Equipment: Anything he needs whenever he needs it.
Capt. Jacob Leary, Monarch Station 534 commander
Captain Leary has served the Monarch Police forces loyally for fifteen years
and claims to have never taken a bribe. In actuality,
he is in the pocket of at least two factions of the Skin Trade and one gang
(KT) and is well connected. His death will not be taken
well by any of his friends, but there won't be much investigation into his
disappearance.
Threat Level: Moderate.
Equipment: CAF Cold Shadow SMG.
Marcia Cox waitress at Pancake Nirvana
Ms. Cox is a chain smoking forty-ish bleach blonde with a heavy downtown
accent and borderline personal hygiene. Considering her
lack of morals, it is surprising that she didn't take Watson up on his
offers, but then she doesn't like cops. Something about
smelling like the bacon she throws on the grill
Threat Level: Low
Equipment: Can of Mace/Pepper Spray, stilleto, various STD's.
Hard Knocks Squad:
The Hard Knocks Squad is the roughest opponent that the team will run into
during this adventure and only a basic description is
given of their general abilities. The team consists of the following
members: Nick Estanza (Human Team Leader, I & I), Ash (Female
Brainwaster, DeathSquad), N'Kth S'tth (Shaktar, I & I), Badass (Chagrin,
Kick Murder), Brian Caldwell (Human, Scout/Sniper), and
Burp (Malice Stormer, Death Squad). They specialize in trashing DN cells and
will gladly mop the floor with any Interceptor team
that they run across then torture the left over pieces. They are very
skilled and any one of them could make it on their own as an
independent gig.
Threat Level: Very High
Equipment: Anything they want within reason. Expect heavy weapon
customization, at least one Power Reaper, Karma implants, and
various hand cannons. Ash has a high formulae, but is nowhere near getting
close.
KACK/HARDCORP offers low budget, rugged weapons produced to meet the needs of the growing soft company. With the exception of the RPG-40, all KACK weapons are chambered to fire standard SLA or DN rounds. While these weapons are standard for soldiers within the Skin Trade and some gangs, they have not caught on with mainstream civilians primarily due to cost. Some of the items such as the RPG-40 have not hit the streets yet and represent a new direction for the company.
KACK- 10 Submachine Gun
The KACK-10 is a rugged, compact design that is packs a decent punch for a
reasonable price. The weapon's setup is easy to use with
a cocking lever on the top and a safety/fire select on the left side. The
small size of the weapon makes it uncontrollable on full
auto, but a grip below the short barrel and a collapsible stock greatly
improves its accuracy. The entire package is under 56 cm in
length when the stock is folded. (Think MAC-10 and you have the idea).
Blackmarket Cost: 3000
Clip: 30
Caliber: 9mm
ROF: 5/3
RCL: 8/4
Range: 15m
KACK-12 Submachine Gun
The KACK-12 is simply a version of the KACK-10 that has been chambered for
the heavier 10 mm SLA round.
Blackmarket Cost: 4000
Clip: 30
Caliber: 10 mm
ROF: 4/2
RCL: 9/5
Range: 15m
KACK 50 Boomer Pistol
The KACK-50 Boomer is a heavy revolver obviously ripped off from the BLA
Blitzer design. These weapons are chambered for the 12.7 mm
round like the SLA version, but do not offer nearly the same quality or
reliability as the original. It has a heavy kick, but
options such as recoil baffling is not standard on new manufactures.
Blackmarket Cost: 6500
Clip: 5
Caliber: 12.7 mm
ROF: 1
RCL: 8
Range: 20 m
KACK-4040 Light Machine Gun
The KACK-4040 is a new release from HARDCORP that is just beginning to show
up on the streets. Utilizing either 10 mm boxed ammo or
belt, the unit is ready to hit the streets to chew up gangbangers and
operatives alike. There are two main drawbacks to the weapon:
One is that the barrel may overheat if fired continuously and two is that it
tends to suffer serious jams if not maintained
regularly. While this weapon is not as rugged as the rest of the HARDCORP
line of weapons and a pale imitation of a Power Reaper, it
can hold its own in most situations.
Blackmarket Cost: 25,000
Clip: 50
Caliber: 10 mm
ROF: 10
RCL: 10
Range: 20 m
KACK-RPG40
The KACK-RPG40 is a rocket propelled grenade system capable of penetrating
light armor on Shiver APC's using an 85mm explosive
round. The main drawback is the backblast, which can seriously injure people
behind the firer. It is expected that SLA will come
down hard on anyone using this item, but so far none have been used on Mort.
Blackmarket Cost: 45,000
Clip: 1
Caliber: 85 mm HEAP round
ROF: 1
RCL: 3
Range: 100 m
Pen (Direct Hit): 30
Blast Rating: 15
Pen (from blast): 8
KACK- 38C Roombuster Fragmentation Grenade
Intending to improve upon the fragmentation grenade manufactured by SLA
Industries, HARDCORP has modified the design to increase the
weapon's power by a good 25%. The drawback of the increased payload is that
the thrower is often caught inside the burst radius
along with the intended target.
Blackmarket Cost: 250
Blast Rating: 11
Pen: 8
KACK 202 "Binga-banga-boom" Concussion Grenade
Continuing the HARDCORP tradition of trying to improve upon what SLA
Industries manufactures, the need for a good defensive
concussion grenade was addressed next. This item has been manufactured also
with an increased payload, often to the detriment of the
thrower.
Blackmarket Cost: 150
Blast Rating: 2
Pen: -4
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