Nothings Ever Simple,

© Gavin Watkins 2001

Bolar rubbed his violet-furred chin in anticipation as he watched the bikes circle Treachery's circuit. He had a lot of money riding on an outsider who Ellis had said was a 'sure thing'. Ellis was their Squad's mechanic. He worked here between BPNs trying to help make ends meet. Contrary to the public's belief, even Operatives needed extra money. Bolar's extra income was gambling. Still, he'd managed to get good odds, 20-1, but that was due to the stiff competition he was up against. Their rider was an Ebon, a green operative fresh from Meny. "He'd better win," thought Bolar, "or I'll take it out of Ellis' hide." Dedwith snickered as he watched the features on Bolar's face alter as he was thinking. The Stormer had been dragged into gambling by the Wraith, causing him much grief now that he was addicted and realised he wasn't any good at it. Not that this mattered too much. After all, who was going to argue with him? Especially since Dedwith was particularly gruesome to look at.

When he had emerged from the Vats, the Stormer's facial bones and teeth were crooked, jutting out at unkind angles. Upon laying eyes on him, a technician uttered, "I wouldn't be seen dead with that face!" Another technician smiled and said, "Dead with...hmmm...yes. We'll call him Dedwith." They had laughed. Dedwith had simply stared at them in mild confusion.

On the last lap, the leading champion nudged the Ebon's bike, sending it into a devastatingly erratic wobble. The rider held on with one hand, his body cartwheeling through the air as the bike skidded across the finish line in first place.

Bolar and the Stormer stood, waiting for the referee's verdict.

While the Wraith whooped with joy, Dedwith swore and slumped in his chair, having yet again backed the wrong rider.

Drake laughed as he approached his fellow squad members, seeing the Stormer's countenance distort to further levels of the grotesque as he sulked. Drake wasn't much better off with his angry red scar that ran from his forehead down his nose and across the right side of his mouth. His powerful jaw and short black hair, coupled with the many piercings and minor, self-inflicted scars, made him ugly in a different way. It was his strong personality that made him the leader. Had he been in an army, he would have held the rank of Sergeant at the very least.

Patting the bulky Stormer's back, he sat down at the table. Bolar rose to collect his winnings while Drake waved over a waitress, an attractive Wraith Raider who smiled with pointed teeth as Bolar passed her.

"An extra-double-strong Expresso." said Drake; the waitress writing down the order while her eyes followed Bolar's retreat.

By the time the drink arrived, looking as black as tar and equally as thick, Bolar had returned, talking into his cell-phone, with their Xeno companion, Mawhald, a step behind.

"It's Ben," he informed Drake, "he's got a job for us."

Drake took the phone, nodded once and smiled.

"Okay gentlemen, we're going on Sewer Duty in Downtown. It's a Green. Someone go get Ellis. Tell him to get his gear and meet us outside in fifteen."

===

Background


DarkNight have set up a research facility inside an old factory complex
They have sealed off the exits to the area except for the main entrance, which they use to go back and forth
The Factory is located in a large cavern area at Level 19 below Upper Downtown
Sealing the exits trapped the rodents nested in the area, forcing them to live off a foul fungus that grows there

The DarkNight Project: Codename DRAGON X23


The Objective is to create a creature of mayhem, to be let lose in the enemy's home cities by combining Stormer DNA and an alien DNA


They chose the location under Mort for the Research Facility due to the inherent dangers should a subject escape
The equipment for the project is state of the art and mostly stolen from SLA Industries
Using the Stormer's ability to regenerate, the Xeno's ability to camouflage, the Vevaphon's ability to heal wounds instantly and the alien's torso and mysterious ability to scramble electronic equipment and cause unease to those around it (The latter ability has an adverse effect on rodents, causing them to flee its vicinity )
Attempt after attempt failed, the various DNA refusing to combine, forcing the head scientist to take a risk by increasing the percentage of alien DNA
Using its immense speed and ferociousness, it took out the soldiers sent after it.
Since the creatures' escape, the rodents were forced up the slope
While hunting the Creature, one soldier's shots went wide, causing a breach in the Sewer Wall
The rodents then surged up to the upper levels in search for that which they had been deprived of for so long: MEAT.
They headed straight for human habitation, swarming up the levels to emerge in Upper Downtown
After slaughtering the soldiers, the creature returned to the complex via the disused pipe which lead directly to the reactor room on the sub-basements
Once it had returned, it slaughtered the entire personnel, eating their bodies and clothes to gain the nutrients needed to produce eggs. All that remains is their equipment and personal effects, every last piece of blood and flesh is consumed.
Now safe in its new environment, it set about laying eggs - an ability granted due to the percentage of alien DNA

The Eggs


The eggs mutated drastically, incorporating the Vevaphon's DNA to its best potential, being able to camouflage and merge itself with its surroundings.
Though the majority of the eggs were laid in the large storage rooms on Basement Level 3, there are other eggs scattered sparsely around the entire complex (apart from where it was disused on the Ground Level) including some placed in the vents with its tentacles

Part 1

Colour: Green Minimum SCL: 9 Training Packages: Any Consolidated Pay: 150 each Brief: Sudden outburst of carnivorous rodents running wild through Upper Downtown. Investigate and find the reason for their sudden appearance - suspected Sewer Breach. Deal with any vermin you encounter.

Beginning


It is up to you what happens on the journey down to Level 19
The players explore the Cavern [if they chose not to, then the Creature will attack them in the sewer as they retreat (go to Back in the Tunnel)]

The Cavern

As they ventured out of the echoey sewer, they emerged into an open cavern. Their powerful spot-lamps were inadequate to dispel the vast, oppressive darkness that pulsed beyond the beams' furthest reach. The walls disappeared in both directions at the edge of the illumination; likewise did the muddy ground. It left them in a pocket of light, having seemingly emerged on another, desolate world.
Along with the void that surrounded them, Ellis sensed an absence of another kind. Other than their footsteps and breathing, there was only silence. It became tangible, pressing in on his ears, flaring his mild tinitus into a raging screech as his ears tried desperately to hear compensate.
It felt like being underwater at night, where, just beyond his island of illuminated safety, entities glided past in their silent passage. Waiting. Waiting for the lights to fail before swallowing them in eternal night.
"Ellis!" came Drake's impatient voice over the comm-link, "Snap out of it."
Drake was aware of Ellis' mild fear of the dark, but usually it didn't affect him this much. As he thought on this, he realised that he too felt anxious, his stomach tying itself in knots. What he needed was a drink, the only drink in a situation like this. Coffee.
He pulled out a plastic flask full of thick, dark brown liquid. He lifted his visor and sucked on the nozzle, drawing his own brew of extra-strong-triple Expresso. The bitter nectar came teasingly slow, even though he squeezed the flask to help it on its way. No one in the squad commented on his addiction; they all had their vices.
Bolar felt unsettled as he peered into the dark. Something didn't feel quite right, offsetting his center of concentration. He looked over at Mawhald. The sleek Xeno was crouched, examining the terrain, slowly altering the pigmentation of this skin to match. Bolar took note; Mawhald rarely took such a precaution unless he sensed something amiss.
Once satisfied with the transformation, Mawhald checked his matching pair of Gash Fists that he always wore, preferring them to the ungainly use of a gun. They were in working order. Next he unclipped his 'hand cannon' from its maghold. Although he avoided using firearms, he rationalised that if he did need to use one, it would need to pack quite a punch. Hence he chose the 17mm shotgun pistol. He pumped the five HESH cartridges he kept loaded at all times and checked them, out and replaced them. He considered for a moment checking his standard issue pistol, before putting them back. Dedwith shook his head at the way his friends were reacting. They were frail to succumb to such weakness. He absently fingered his deformed face, circling his finger around a bubble of flesh protruding from the side of his nose. He thought about how they all looked at him, the unsightly one. The one who was ugly even to his own kind. As the melancholy washed over him, it turned to bitterness. It was then that he noticed that the others were moving away. Once he had replaced his helmet, he heard the Wraith calling them over.
Bolar had scouted ahead and come across a slope descending into the inky depths. While Drake pondered whether to explore, the scout crouched and examined the ground. He made out hundreds of tracks criss-crossing over one another. The freshest were heading toward the breach.
"Looks like this is the right place. These tracks indicate that the rodents swarmed that way after having been up here for a while."
"You can tell all that from that mess?" snorted Mawhald, "Shit, I guess you'll earn your keep after all."
The Wraith grinned behind the mask of his helmet and laughed as the comment broke the tension that had built up. The Xeno smiled and patted him on the shoulder before turning to Drake.
"Are we going down, boss?"
"Yes. Spread out in the standard sweep formation but keep close."
They advanced down the slope, soon leaving the plateau behind. Halfway down, there was a hiss of static over the comm-link and severe interference with the scanners. The spot-lamps dimmed with each step and began to sporadically flicker before settling down to a weak glow. Barely able to see ten meters ahead of them, they continued to the lower level. The tracks down here were older, but all led up the way they came. Moving further away from the slope left them in a dimly lit island of dirty yellow light which flickered, allowing the darkness to reach out toward them, the remaining spot-lamps barely holding it at bay.
Out of the void, the looming shapes of buildings appeared.

cavern map.
Once here, the mood should be eerie, since they explore the dark unknown
The Cavern is pitch black, the only illumination coming from their lights
Upon entering, they will be affected by Creature's proximity [in game terms it increases any psychological flaws drastically (i.e. psychosis, phobias) before settling down to +1 to 2 points for the duration of the scene]
When they reach halfway down the slope, all electronic based devices (motion scanners, maps, spot lamps etc) suffer some sort of interference. The spot lamps become dimmer, giving off poor light and occasionally flicker

click the map for a bigger version and the key.



Exploring deeper into the cavern, they came across a carpet of cancerous fungus that smothering the ground in shades from bilious to gangrenous green. It squelched underfoot with a greasy texture, giving off a foul, sickly-sweet aroma. At the edges it seemed fresher, as though it had been preened.
Bolar crouched to take a closer look, his spot-lamp flickering before steadying back to the dull glow. He noticed the tracks, and formed the mental picture of the rodents feeding from the edges. What perplexed him was why they didn't venture any further? The ones that swarmed up from the sewers were ravenous. Did something scare them away? Could it be the same thing that caused the interference with their scanning and communication equipment?
"What this?" asked Dedwith as he crouched down next to a bright yellow, bulbous fruit. It was about six inches high and grew in clumps of five or so. He reached out and prodded it with his finger, bursting the fragile skin. A cloud of spores exploded into the air. Where it landed on the muddy ground, it sprouted into a fresh fungal growth, merging with the rest of the vile carpet. The remaining spores were absorbed by the already present mass or clung to their armour. A stench accompanied the spores, heady, sweet and reminiscent of rot. Mawhald was the first to retch, followed closely by Ellis.
A wet, dragging sound came from behind them. In a fluid motion of reflex, they all brought their weapons to bear. At the edge of their flickering illumination, the darkness moved. Ellis stepped back, crushing several pods; the resulting cloud enveloped him. He scratched frantically at his visor as the world went dark. In front of them, the figure of a wounded soldier shuffled closer. His eyes stared out of deep sockets full of plea. His armour bore the insignia of DarkNight and fear was plainly evident once he saw SLA Operatives standing before him. He reached out an open hand, his voice barely audible in its hoarse whisper.
"...D-d-dragon...
Clack-clack-clack.
The sound of bones rapping against each other caused the soldier to stop in his tracks. He began to shake, letting out a whimper of despair as he looked over his shoulder.
Clack-clack-clack.
From the thick blackness beyond the soldier leapt a blur of fangs and claws, haloed by whipping tentacles, centered by burning eyes. The soldier died in a pool of blood which was greedily soaked up by the fungus, which itself began to writhe with activity, swarming visibly over the corpse and devouring as it spread.
The creature had disappeared back into the darkness before anyone could make anything out.
Too late, they let loose a barrage of bullets, impacting on a building hidden in the darkness, followed shortly after by the groans of structural damage.
With their eyes scanning the darkness that circled them, the operatives waited for the next attack as silence once more rushed in to smother them.
Clack-clack-clack.
The creature taunted them from the safety of the shadows. Minutes passed without a sighting, but its chattering teeth circled them. The squad positioned themselves back to back in a circle while they tried to comprehend what they had just seen.
"D'ya reckon it's a mutated rodent?" asked Ellis nervously, "What did the soldier call it?"
"Dragon." said Dedwith, his eyes peering into the shadows, his trigger finger itching for some action.
"Quiet!" ordered Drake before catching sight of movement to his left, but by the time his gun came to bear, it had vanished.
Clack-clack-clack.
It came from the right. Ellis caught sight of movement and opened fire, the others reflexively following suit. They hit nothing. As silence flooded back like a relentless tide, they heard something behind them.
Clack-clack-clack.
Five minutes passed in this way. Ellis shifted, losing his footing on the greasy fungus and fell face first to the ground.
With the formation now broken, the Dragon leapt out, its tentacles whipping against Dedwith's armour. Before the broken fragments hit the floor, the creature had already disappeared.
"That's it," barked Drake, "We're falling back."


At (7), they encounter the wounded soldier approaching from (9).Before he reaches them, a blur comes out of nowhere and slices through his armour
Before the players can react, the creature has disappeared into the darkness
From now on, the creature hounds the players (attacking them when they are on the move - have long moments of inactivity and silence while the tension mounts)

The Creature

Time mutated...slowed...thickened. A minute took an hour to pass. After each hit and run attack, bullets flew and rarely hit as the beast flayed another piece of armour off one of the squad members. The silence was ever more noticeable after the gunfire ceased. There was no warning before the attack, just the constant clicking of teeth; one moment to one side, the next somewhere else. The creature's supernatural stealth was matched by its tenacity.
After each attack, they waited in a circle, back to back, covering every direction and slowly moving on as best they could. The only way of getting a chance to hit the beast was to squeeze the trigger as soon as it was spotted and hope that the spray of bullets hit before it vanished. Drake knew that this tactic wouldn't work for much longer. They needed to make a break for it. He looked over at Dedwith, whose armour hung off in chunks, barely affording any protection, the other squad members being hardly better off.
Though the creature had attacked them all - usually the one who was most vounerable - it seemed to attack the Stormer the most. Did the creature recognise that Dedwith had the more formidable firepower? Drake asked himself, That implied intelligence, or at very least a deadly cunning.
There was nothing for it, they had to hope that they could get to the breach before it could, and collapse the tunnel.

Dragon X23
STR:10 DEX:15 DIA:4 CONC:4 COOL:15 PHYS: 18 KNOW:3
WALK:5m RUN:10m SPRINT:15m DAMAGE BONUS:+3 (except when using tentacles)
SKILS DETECT 8 TRACKING 8 SNEAK 10 HIDE 6 UNARMED COMBAT 8 CLIMB 5 RUN 6
HP: TOTAL 60 HEAD 20 TORSO 60 LEGS(F) 30/30 LEGS(R) 30/30 VEVAPHON TISSUE (for healing wounds) 60
PV: 10 to all locations
HEIGHT (to shoulder): 1.6m WEIGHT: 110kg LENGTH (nose to tail): 3.6m WIDTH (at shoulder): 1.6m LENGTH (nose to hind quarters): 2.2m
NATURAL WEAPONS POSITION PEN DMG AD NOTES
Horn Head 5 6 3
Teeth Head 4 6 3
Claws Front Legs 3 5 3
Claws Back Legs 3 6 3
Tentacles Shoulder 10 1 6 The mass of tentacles flay the armour as an attack while sprinting past the target (at -4 to hit) Abilities

Sprint attack:
-7 to hit when sprinting and jumping out of the shadows. Players must shoot immediately upon catching sight of it
Chameleon skin:
Allows the creature to blend into its surroundings. It must not be moving and the longer it is motionless, the more effective it becomes. This can also be used to change skin pigmentation to allow it to camouflage itself when moving (i.e. like camouflage clothing)
Phases motionless Minus to Detect Roll
5 -2
10 -3
15 -3
20 -4
25 -5
30+ -10
Vevaphon Tissue:
This tissue has limited use and is active throughout the creature's body, healing wounds instantly and re-patching the armoured skin. Due to its specialised pre-programming, this only takes 1 phase to take effect
Regeneration:
Due to the percentage of Alien DNA, only the vevaphon tissue regenerates quickly (1hp per round), the body tissue heals at a slower rate (1ph per day)
Scramble:
The creature emits a frequency that effects scanning and communications equipment. Lights flicker and grow dim (for spot lamps: illumination goes down to 10m). Motion Scanners gain an increase in static output the closer the creature gets.

For this game's purpose, the vevaphon tissue will last long enough to keep the creature alive until the melee combat in the Sewer Tunnel.
It will be necessary to tailor the creature's hitpoints to indicate its wounds by that point. Feel free to alter any stats if you think it is necessary. (It needs to be formidable, but you don't want it to kill them)
Once the creature's tentacles go limp (due to fatigue - see later), it no longer emits the scrambling frequency
It will leap out of the shadows to attack the person with the heaviest firepower when possible - though its main concern is attacking from a direction where the players cannot see it
The idea here is to give the players the fear of the unknown as the Creature leaps out of the dark, slowly eating away at their armour and diminishing their ammunition.
To have a chance at hitting the creature, they have to use Wild Shots and shoot as soon as they see it (otherwise it is an automatic miss)
The Creature makes a clicking noise with its teeth as it circles its prey, taunting them
Get them to shooting at shadows, being so desperate to hit the thing, that they will see it when it isn't even there
When they are on their last bit of ammo, allow one of them to hit - with a spray of blood and a whimper - as it disappears into the dark
Now let them reach the Sewer Breach.


Back In The Tunnel

Having reached a safe distance, Mawhald used his last HESH round to seal the breach. Without wasting any time to see if it had worked, Drake ordered them to move out. Fifty meters down the tunnel, they heard a thud echo from behind them, followed by the crumbling of lose masonry.
"Shit!" exclaimed Ellis, "Its breaking through the wall."
Another thud followed by bigger chunks crumbling.
"Move out! Double time."
They sloshed through the knee-high sludge as fast as they could with the continued thudding urging them on. Finally they heard the wall crumbling, before the dreadful sound of snapping teeth echoed.
Clack-clack-clack.
Cautiously now, they edged on, sensing the creature getting nearer. Was it the almost imperceptible increase in static or the subtle increase in volume of those snapping teeth?
Clack-clack-clack.
Above and to the left, Bolar saw something like eyes glimmer. He brought his pistol to bear, having already run out of ammo for his rife, and fired. The first shot ricocheted off stone. The second impacted in the shadows. The third made its statement with a dreaded, hollow click.
Clack-clack-clack.
Behind them, above and to the left.
Mawhald caught sight of the movement and was ready, but it was Dedwith who was the target. The flailing tentacles whipped across his chest, ripping away the last remnants of his torso armour and gouging flesh. The Stormer fell flat on his back in two foot of filth. Drake let loose with his rifle, ripping into creature's hide as it vanished into another side-tunnel. The roar of his gun ended in a punctuated click.
Clack-clack-clack.
Bolar thought it sounded smug as the echo faded. Dedwith stood unsteadily, his Fen 808 hanging broken in two. With an angry snort, he shrugged out of the Waldo unit and unsheathed his claymore. Now they were all down to melee weapons.
Clack-clack-clack.
Ahead, they saw the creature step into the light. The squad was memsmerised by the sight of the monster. It was nearly two meters tall at the shoulder, and just over a meter and a half wide. Its head wore a three-spined crown, which formed a rear facing plate protecting the roots of long, razor-edged, writhing tentacles. The lipless mouth bared naked teeth like opposing tusks, coated in thick, dripping saliva. With a body that rippled with muscles bound by moving plates of bone, its actions were graceful and precise. Circling from its hind quarters swayed a flat-tipped tail in menacing arcs.
Clack-clack-clack.


These passageways are Sewer Overflow Tunnels. They are large, multi-levelled and have many crevices and other smaller (interconnecting) tunnels leading off at higher levels.
The players should by now be out of ammunition. If they aren't, get them firing at noises and glimpses of movement until they are (a few shots can hit, but will be instantly healed)
Once they are out of ammunition, the Creature will attack in earnest (if the players have collapsed the tunnel, it will have broken through at one of the weak points further down the wall)
Orchestrate a dramatic Melee fight with the (now exhausted) Creature (in its tentacles now hang limply)
Show the wounds heal over instantly for a few hits, but also show signs of its dilapidating condition so that the players aren't put off totally [Remember, make this fight impressive]

After the Fight

After a grueling battle, they backed away from the body of the savage creature as it thrashed about in its death-throws. Its skin bubbled and fizzled as the thing melted into the thick waste of the sewer. Exhausted, Drake surveyed the damage. Dedwith was dead, having been cleaved in half by the creature's deadly claws. Mawhald had a few cuts, but they were already beginning to regenerate. Ellis' right arm was broken, and now that the action was over, Drake felt the pain rushing through his limbs, his chain-axe feeling incredibly heavy despite the assistance of his powered armour.
A sound came from behind them and Drake thought how ironic it would be if a pig or Carrien pack killed them after having survived such a formidable opponent. The sound became slushing footsteps. Turning around, he saw a familiar face, though he never thought he'd ever see it in the flesh.
Cassandra Burns approached with an ecstatic grin splitting her beautiful face, exposing perfect teeth. In her hand she held a vid-cam, her PP8 armour unblemished except for a few smears of dirt.
"That was fantastic!" she beamed as she stepped closer to the puddle that had once been the creature, "You guys were amazing, taking on that thing without using your guns..."
She looked at the Operatives and realised that none of them were wearing a vid-cam.
"And you don't even do it for the cameras! If I hadn't been here to catch the footage..."
She left the sentence unfinished, seeing the operatives turning their attention to their fallen comrade. Ellis sat numbly to one side, trying to open a med-kit with his one good hand. Cassandra walked over, opening a channel on the comm-link on the way.
"Shole, get down here, we've got wounded."
She put a gentle hand on Ellis' shoulder.
"Helps coming," she smiled, distracting him from his discomfort a little, just as she had intended, "She's an Ebon. She'll fix you up."
Four Ops arrived a minute later, the thin Ebon girl going straight to Ellis' aid. He was captivated as Shole settled in front of him. His eyes cast over her Deathsuit: deep blue muscles outlining her petite form, bound by bones of midnight blue. Her hair was a wild halo framing her fragile face in hues of cyan, threaded with navy. Her eyes were ocean blue, drawing him into their fathomless depths. Her skin was a powder-pale blue, with lips a moist deep hue.
He was vaguely aware of her touch as these thoughts circulated in his mind. She detached a strange object from he Deathsuit and opened it. With a moist sound, like wet lips parting, it revealed bizarre, organic instruments. Closing her eyes to calculate the appropriate formula, she gracefully and ritualistically removed one of the instruments - a long, thin, bone-like finger, laced with muscle tissue, which joined it to an angled, two pronged fork, forming a crooked letter y'. She brought it close to his arm where the bone had torn its way through, and the flesh started peeling back.
Ellis felt nothing except for a detached sense of euphoria as he watched the Ebon's alluring eyes open to stare into his own. He was aware of her smile as her other hand brought an equally strange instrument near to the wound. With a faint green glowing beam, the instrument realigned the bones and fused them whole. With a twist of the other tool, the muscles re-knitted.
Meanwhile, Drake had been doing some quick thinking. He knew that Cassandra, in her overeagerness, had failed to take into account that they may be out of ammunition. Instead of telling her the truth, he allowed her delusion of their greatness grow, knowing that the rewards and publicity they'd get out of a successful broadcast would be more than welcome.
They salvaged what they could from Dedwith's equipment and cremated his remains. After which, Drake instructed each squad member to say nothing to dissuade Cassandra from her misconceptions. As they set out back to the surface. He hoped that the operative's accompanying her could deal with any trouble they encountered.

After killing the creature, a sound from behind will alert the players to the presence of Cassandra (a known freelance reporter)
She is ecstatic about the footage she just captured of the players in action, (having only caught them after they ran out of ammunition) and is mightily impressed with their performance, believing they chose to take on the creature without guns
No matter how much the players protest she will not listen, interrupting in excited tones to state what good ratings this'll bring, not to mention the money, fame and sponsorship opportunities for the players
She will insist on an exclusive and is willing to cut the players in on the action

Human Reporter

Str: 7 Dex: 8 Dia: 8 Conc: 8 Cha: 8 Cool: 6 Phys: 8 Know: 8
SKILLS: Unarmed Combat 4 Blade 1h 3 Gymnastics 3 Sleight 2 Sneak 3 Hide 4 Pistol 3 Acrobatics 3 Run 4 Climb 3 Swim 2 Throw 2 Seduction 5 Interview 5 Diplomacy 5 Communiqué 6 Haggle 3 Persuasion 7 Computer Use 7 Bribery 5 Lock Picking 2 Drive Civ 3 Photography 5 Detect 5 Survival 1 Streetwise 8 Literacy 8 Sla Info 6 History 5 Cinematography 7 Language (Wraith) 4 (Shaktarian) 3 (New Perisian) 3 Medicine 3
ADVANTAGES/DISADVANTAGES Looks +2 Figure +2 Info +3 Cool -1 Phobia (Altophobia - Heights) -3 (Batrachophobia - Reptiles) -2 Psychosis (compulsion to get to the bottom of a story) -3 Dependant (Mother) -4 Pacifist -2
HP: Head 2 Torso 8 Arms 4 Legs 4 Armour: PP8 Exo
Equipment: UV/IR Goggles, Headset Com, Enviroscanner, Camera & Slugs, Medi Kit, Laptop, Flashlight, Climb Equip
Weapons: Fen 603; Fen 204 (Pistol Stock, Laser Painter); Mac Knife

The Journey Back

Cassandra is accompanying a group of SCL 10 Ops who were assigned to clean up the vermin (including an Ebon girl who has Healing lvl. 13 and a Ebon Medkit)
She insisted on coming down this far, using her charm and persuasion to dupe the green operatives
She was forced to take this job as a reprimand for her over-inquisitiveness on her previous report
The players should be encouraged to play along with Cassandra's misconceptions (after all, they are out of ammo and their armour is rather damaged; replacing it won't be cheap)
The Green Ops will be totally in awe of the players [pour it on thick and make them feel good]

Later


The players will see Cassandra's broadcast, hardly believing how well she has edited the footage
This will work well for them in giving a healthy increase with various reputations - media, public eye, shivers, Operatives & Sla Ind. Not to forget Rival Companies! ;)
The players can enjoy the popularity in The Pit, where women/men (whatever is their preference) will throw themselves at them, buying them drinks etc

On to part 2