Temp Armour Repair services
An A&A I. and Goldie Joint venture
Patches are backed with a strong adhesive that can be fitted by the operative in
combat situations these will repair up to 2 ID this is standard for all
armour types except Crackshot, Dogeybone and Shock.
Warning These patches are only intended as a quick fix and at some point the suit must be repaired by a qualified technician.
T.A.R. offers a range of such services on a drop in or appointment bases. All technical repairs can be done while you wait. More complex Overhauls should be arranged in advance and the armour left onsite for the work to be carried out.
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Body Blocker:
- Patches: costs 5C.
- Technical repair: Costs 50C (includes labour) per 2 ID points.
- Full Overhaul: repairs all major and cosmetic damage at a cost of 300C
(includes labour.) and will have to be booked in advance average time to do
work 2 days.
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Exo-Base:
- Patches: costs 10C
- Technical repair: Costs 75C per 2 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect at a cost of 500C(includes labour.) and will have to be booked in
advance average time to do work 2 days.
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Exo-Heavy:
- Patches: costs 15C
- Technical repair: Costs 90C per 2 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect at a cost of 550C(includes labour.) and will have to be booked in
advance average time to do work 3days.
-
Exo-Stormer:
- Patches: costs 15C
-
Technical repair: Costs 110C per 2 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect at a cost of 600C (includes labour.) and will have to be booked
in advance average time to do work 3days.
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HARD Armour:
- Patches: costs 25C
- Technical repair: Costs 200C per 2 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect at a cost of 650C (includes labour.) and will have to be booked
in advance average time to do work 7days.
-
Powercell:
- Patches: costs 30C
- Technical repair: Costs 250C per 2 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect at a cost of 700C (includes labour.) and will have to be booked
in advance average time to do work 7days.
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Crackshot:
- Patches: N/a
- Technical repair: Costs 1000C per 5 ID.
- Full Overhaul: repairs all major and cosmetic damage and replaces all seals,
optics ect plus a full power recharge and also replaces the bulb in the
helmet light at a cost of 2000C (includes labour.) and will have to be
booked in advance average time to do work 2 weeks.
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Dogeybone:
- Patches: N/a
- Technical repair: Costs 2000C per 5 ID.
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Full Overhaul: This is the works. Repairs all major and cosmetic damage
upgrades internal management software (if been upgraded since wearer bought
it) replaces filtration system and air supply, full power re-charge replaces
optics and upgrades comm. system (if needed) and replaces all bulbs. costs
3000C (includes labour) and will have to be booked in advance average time
to do work 2 weeks.
-
Mal Shock Armour:
- Patches: N/a
- Technical repair: Costs 3500C per 5 ID.
- Full Overhaul: See Dogeybone. costs 5000C (includes labour) and will have
to be booked in advance average time to do work 2 weeks.
To make a booking or for further information on these services contactGoldie
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